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AnthroNet: Pioneering Human Body Modeling with 100,000 Synthetic Marvels

Get ready to meet AnthroNet—the cutting-edge technology that’s revolutionizing human body modeling! It’s all about creating realistic 3D human shapes for various purposes, and it’s making waves in the tech world. This exciting innovation comes from the brilliant minds of Francesco Picetti and Shrinath Deshpande. They’ve joined forces with with Unity Technologies, a leading company in the gaming and graphics industry, to deliver this groundbreaking body model. Together, they’re shaping the future of digital humans and unlocking new possibilities for technology and creativity.

AnthroNet is a cutting-edge technology that creates detailed 3D models of human bodies. it doesn’t rely on scanning real people, which can be time-consuming and raise privacy concerns. Instead, it generates these models using synthetic data, making the whole process faster and safer. These models are super precise, with 36 detailed measurements capturing everything from height to hip width.

This means it can create virtual humans that look and move like real people, which is a game-changer for industries like fashion, gaming, and animation. Plus, AnthroNet’s user-friendly controls let you tweak these models to get just the look you want. It’s a big step forward in creating diverse and realistic virtual characters, and it does it all while respecting privacy and ethical concerns. There’s a lot of potential for AnthroNet, and it’s exciting to see where it can go!

Multi subject and multi pose

AnthroNet: Revolutionizing Virtual Character Creation through Synthetic Precision

Before AnthroNet, creating detailed 3D human models for various applications, such as video games, fashion design, or animation, relied heavily on capturing real individuals through 3D scanning. However, this process had significant limitations. It was not only time-consuming but also expensive, as it required specialized equipment and personnel. Moreover, obtaining consent for 3D scans raised privacy concerns, and the resulting data was often limited in diversity. These real scans couldn’t fully represent the wide spectrum of body shapes, poses, or characteristics, restricting the creative possibilities for developers and creators.

AnthroNet introduces a groundbreaking approach by leveraging synthetic data to generate highly detailed 3D human body models. This innovative system can produce models with precision, incorporating over 36 distinct measurements, including aspects like height, weight, and various body proportions. The key breakthrough lies in the use of synthetic data, which enables the creation of a more diverse range of human models without the privacy concerns and high costs associated with 3D scanning real individuals. AnthroNet not only offers precise control over body customization but also simplifies the process for users who wish to tailor virtual characters to their specific needs.

This advancement signifies a significant shift in the way virtual human avatars are generated, making them more accessible, versatile, and privacy-conscious. AnthroNet’s emergence holds vast potential for numerous industries, particularly those reliant on virtual character creation. From the fashion industry to video game development and animation, AnthroNet’s synthetic precision offers the capability to design more lifelike and diverse virtual characters. This means that fashion designers can visualize their creations on a variety of body types, game developers can craft more realistic in-game avatars, and animators can create characters that accurately represent the full spectrum of human diversity.

Lean to curvy

Moreover, AnthroNet addresses critical privacy and ethical concerns by sidestepping the need for real 3D scans, ensuring data privacy while embracing inclusivity and diversity. In the future, AnthroNet could usher in a new era of virtual experiences that are not only immersive but also respectful of individuals’ privacy and the rich tapestry of human form.

Availability and Open Source Nature of AnthroNet

The research and announcement regarding AnthroNet can be found on the arXiv platform through this link: arxiv.org. Additionally, Unity Technologies has made AnthroNet accessible through their dedicated website: unity-technologies.github. As for its usability, AnthroNet is available to the public and comes with open-source implementations. This means that developers, researchers, and creators can access and utilize AnthroNet for various applications without restrictions. The open-source nature of the project encourages collaboration and innovation, fostering the growth of the virtual character creation community.

Unlocking AnthroNet’s Potential

Virtual Reality and Gaming: it’s capability to generate highly realistic human avatars is a game-changer for virtual reality experiences and gaming. Users can engage with lifelike characters, enhancing immersion and interactivity.

Film and Animation: In the world of entertainment, it streamlines the creation of CGI characters for movies and animations. This technology reduces production time and costs while delivering compelling visual storytelling.

Custom Clothing: Tailors and fashion designers can leverage it to create bespoke clothing that perfectly fits individual customers. Precise measurements lead to a tailored experience.

Virtual Try-On: Online shoppers can virtually try on clothing items before making a purchase, bridging the gap between e-commerce and traditional retail experiences.

Body Scanning: Fashion manufacturers benefit from efficient body measurement processes, ensuring better-fitting garments and reducing waste.

Body Analysis: Healthcare professionals can utilize it for accurate patient assessments. It aids in diagnosis, treatment planning, and monitoring of body changes over time.

Fitness Applications: Developers of fitness apps can integrate realistic body models, enhancing user engagement and motivation during workouts.

Medical Training: Medical students and professionals can access realistic patient simulations for training purposes, improving clinical skills.

Facial Recognition: Enhanced biometric systems can be developed, incorporating diverse facial features for more robust identity verification and security.

Human Authentication: Secure systems can rely on unique body shapes, elevating authentication methods to new levels of precision and reliability.

Surveillance: Surveillance technology can benefit from it’s ability to identify individuals with greater accuracy, enhancing security measures.

Anatomy Study: Medical students can explore human anatomy with detailed, interactive models, deepening their understanding of the human body.

Revolutionary Human Body Modeling with AnthroNet

AnthroNet presents a groundbreaking human body modeling system driven by an extensive set of anthropometric measurements, capable of generating diverse human body shapes and poses. This innovative model allows for precise representation of specific human identities and their poses using a deep generative architecture, setting itself apart as the first model trained end-to-end exclusively on synthetically generated data.

By leveraging a rich animation library, the model maximizes diversity in learned priors, resulting in highly expressive human body representations. Trained on a dataset of 100,000 procedurally generated posed human meshes and corresponding anthropometric measurements, AnthroNet offers two efficient registration pipelines for seamless integration with existing models. Additionally, the synthetic data generator used in this research is available for non-commercial academic purposes, enabling millions of unique human identities and poses to be generated.

Anthronet with different poses

Performance Evaluation of AnthroNet

The Mesh Generator module exhibited precision in creating human meshes based on anthropometric measurements, with random Fourier encoding contributing to improved conditional mesh generation. Despite challenges related to differences in clothing, AnthroNet displayed a generally good fit when registered to SMPL-X meshes, with minor errors, especially in the chest area of female meshes.

AnthroNet demonstrated interpretability and precise control over mesh generation, enabling the variation of specific anthropometric measurements to achieve desired shapes. In a comparison with other models for regressing 3D shape from monocular images, AnthroNet, when combined with a pretrained image regressor, achieved comparable performance in predicting sparse anthropometric measures. These findings highlight AnthroNet’s potential to advance human body modeling and its applications.

SPLM-X

Innovative Human Body Modeling with AnthroNet

AnthroNet represents a significant breakthrough in human body modeling. Its distinctive ability to accept a wide range of anthropometric measurements as input sets it apart, allowing for the generation of high-resolution body meshes that surpass the capabilities of previous models like SMPL-X. What makes AnthroNet even more remarkable is that it was trained solely on synthetically generated data, making it a privacy-friendly and cost-effective alternative to traditional 3D scanning. Additionally, AnthroNet offers valuable registration modules that facilitate the conversion of SMPL-X meshes, enabling the extraction of detailed anthropometric measurements from 3D human body scans. This advancement has the potential to revolutionize human body modeling in various fields.

Revolutionizing Human Body Modeling with AnthroNet

AnthroNet marks a transformative AI leap in the realm of human body modeling. Its unique capability to generate high-resolution body meshes based on extensive anthropometric measurements, coupled with its training solely on synthetic data, paves the way for cost-effective and privacy-conscious advancements in this field. With the added benefit of facilitating the conversion of SMPL-X meshes, AnthroNet has the potential to reshape how we approach human body modeling, opening doors to innovative applications across various domains.

Refrences

https://arxiv.org/pdf/2309.03812v1.pdf

https://unity-technologies.github.io/AnthroNet/


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